![]() Thanks to tomsons for the offsets and the exe research. However it does not affect the speed when the unit emerges vertical up and starts rotating into the horizontal position.ĢD8AA0 may also be related to digging, but I couldn't notice any difference when i set a very low and very high value. TunnelSpeed in rules.ini also affects this value and works like a multiplier. The higher the value, the slower it rotates and the longer it takes before it starts going underground. This value defines the speed at which the unit rotates forward. When a unit digs, it rotates forward from the horizontal normal ground position to the 90° vertical downwards position before it starts going underground. Warning: when using values above 50.0, the subterran unit can get stuck when reaching the target.Īt 2D8A90 you can find the double that is used for the pitch speed. It made the game boot without errors but all I got was a black screen and a cursor so no good anyway (it does however relate to the fix someone found. The address to change this is at 0x2D8A98Ĭonverting a double to hex and back can be done via this site: The speed for all subterranean traveling units is hardcoded Name=Skips "display settings will be restored." dialog.ĭescription=Skips "Click OK to keep this display mode or wait and your old display settings will be restored." dialog.ĭescription=Skips "Are you sure you want to exit Red Alert 2?" dialog. If there is a problem with the new display mode then wait and the old mode will be restored." dialog. Name=Skips "The display mode will be changed." dialog.ĭescription=Skips "The display mode will be changed. Attach signature (signatures can be changed in profile) ![]()
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